Related Stack Overflow questions:
One example of “immediate mode” is using
glBegin
andglEnd
withglVertex
in between them. Another example of “immediate mode” is to useglDrawArrays
with a client vertex array (i.e. not a vertex buffer object). […]
Related Stack Overflow questions:
GL_LINES not showing up on top of cube?
📁 OpenGL immediate mode - Draw a cube with a glBegin/glEnd sequnce and an outline
📁 OpenGL immediate mode - Draw a cube with a glBegin/glEnd sequnce and an outline (polygon mode)
📁 OpenGL immediate mode - Draw points around a spherical shape
📁 OpenGL immediate mode - 2D water particles
X Error of failed request: BadValue (integer parameter out of range for operation), PyOpenGL
📁 OpenGL immediate mode - Draw a simple triangle
📁 OpenGL immediate mode - Draw simple triangles with polygon depth offset
How do I add an image as texture of my 3D cube in pyopengl
📁 OpenGL immediate mode - Draw a cube with texture 📁 OpenGL immediate mode - Draw a cube with texture
Examples:
📁 OpenGL immediate mode - Draw GLU object
Related Stack Overflow questions:
📁 OpenGL immediate mode - Draw a cube with outline using fixed function attributes
📁 OpenGL immediate mode - Draw a cube with outline using fixed function attributes (VAO)
The OBJ file format is a simple data-format that represents 3D geometry.
Is there a way to change the location and size of an imported .obj file in Pygame?
Rendering Image in Pygame Using PyOpenGL
is there a way to render points faster OpenGL
OpenGL python and pygame translation after rotation not working for mouselook and movement
Python OpenGL not working properly when trying to color 3D objects
Examples:
individual object transformation
confusion about glPerspective and GL_POLYGON
Strange “X” on PyOpenGL + PyGame
Stackoverflow question: how to modify the view of the camera with pygame and openGL
📁 OpenGL immediate mode - first person 1
📁 OpenGL immediate mode - first person 2
How create a camera on PyOpenGL that can do “perspective rotations” on mouse movements?
How to rotate a certain object (Quad) in PyOpenGL?
How to test if a 2d point in pygame screen is part of a 3d object in PyOpenGL?
How to do knock-backs in PyOpenGL with object facing?
Python OpenGL does not render every Triangle in a Quadrilateral
Basic OpenGL Lighting
Per Fragment Lighting
How to correctly add a light to make object get a better view with pygame and pyopengl
📁 OpenGL immediate mode - light model
📁 OpenGL immediate mode - light model, depth range issue
How to make specular lighting on python to implement the Phong lighting?
How to find PyGame Window Coordinates of an OpenGL Vertice?
How to test if a 2d point in pygame screen is part of a 3d object in PyOpenGL?
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📁 OpenGL immediate mode - hit detection 1
📁 OpenGL immediate mode - hit detection 2
pygame + opengl = display text
📁 OpenGL immediate mode - Text
📁 OpenGL immediate mode - Text with transparent background
Compare glWindowPos
and glRasterPos
. While the coordinates of glRasterPos
are transformed by the current modelview and projection matrices, glWindowPos
directly updates the x and y coordinates of the current raster position.
Pygame + PyOpenGL Resolution Downscaling
📁 Texture - glDrawPixels
📁 Texture - Surface to texture
📁 OpenGL immediate mode - Draw a quad with texture
📁 Texture - Retro scale texture
📁 OpenGL immediate mode - immediat mode shader 1
If you use a shader program, then the matrix transformations have to be done in the vertex shader.
The Legacy OpenGL matrix stack is deprecated. If you use a shader program and the legacy matrices, then you have
to step back to a OpenGL Shading Language 1.20 (#version 120
) shader.
In this version the built in uniforms like gl_ModelViewProjectionMatrix
can be used. See Lighthouse3d.com - Hello World in GLSL.
e.g.:
# version 120
attribute vec3 a_position;
attribute vec3 a_color;
varying vec3 v_color;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(a_position, 1.0);
v_color = a_color;
}