“The first principle is that you must not fool yourself and you are the easiest person to fool.”
Richard P. Feynman
Related Stack Overflow questions:
Related Stack Overflow questions:
The shape
attribute of a numpy.array
is the number of elements in each dimension. The first element is the height, the second the width and the third the number of channels.
A pygame.Surface
can be generated by pygame.image.frombuffer
. The 1st argument can be a numpy.array
and the 2nd argument is the format (RGB
or RGBA
).
Get the size (widht, height) for the pygame.Surface
object by slicing:
size = cv2Image.shape[1::-1]
Determine the target format for the pygame.Surface
object, depending on the third channel:
format = 'RGBA' if cv2Image.shape[2] == 4 else 'RGB'
Since the source format is BGR or BGRA, but the target format is RGB or RGBA, the red and blue channels have to be swapped:
cv2Image[:, :, [0, 2]] = cv2Image[:, :, [2, 0]]
In the case of a grayscale image, the shape of the array must be changed using numpy.reshape
and the gray channel must be expanded to a red-green and blue color channel using numpy.repeat
:
cv2Image = np.repeat(cv2Image.reshape(size[1], size[0], 1), 3, axis = 2)
With his data the pygame.Surface
object can be generated by pygame.image.frombuffer
:
surface = pygame.image.frombuffer(cv2Image.flatten(), size, format)
To ensure that the image has the same pixel format as the display Surface and for optimal performance, the Surface should be converted with either convert
or convert_alpha
:
surface = surface.convert_alpha() if format == 'RGBA' else surface.convert()
Complete function cv2ImageToSurface
:
def cv2ImageToSurface(cv2Image):
if cv2Image.dtype.name == 'uint16':
cv2Image = (cv2Image / 256).astype('uint8')
size = cv2Image.shape[1::-1]
if len(cv2Image.shape) == 2:
cv2Image = np.repeat(cv2Image.reshape(size[1], size[0], 1), 3, axis = 2)
format = 'RGB'
else:
format = 'RGBA' if cv2Image.shape[2] == 4 else 'RGB'
cv2Image[:, :, [0, 2]] = cv2Image[:, :, [2, 0]]
surface = pygame.image.frombuffer(cv2Image.flatten(), size, format)
return surface.convert_alpha() if format == 'RGBA' else surface.convert()
📁 Minimal example - Load cv2 image to PyGame Surface
Related Stack Overflow questions:
📁 Minimal example - cv2 image From PyGame Surface
Actually, a cv2 image is just a three-dimensional numpy array. the 1st dimension is the height, the 2nd the width and the 3rd the number of channels in the order blue, green, red.
Use pygame.surfarray.pixels3d
to reference pixels into a 3d array:
img_array = numpy.array(pygame.surfarray.pixels3d(selected_area))
Unfortunately, the pixels are stored in row mayor order. The color channels are in the order red, green, blue. So you need to reformat this array. transpose
the array:
image_object = numpy.transpose(img_array, (1, 0, 2))
Finally swap the red and blue color channel with either
image_object[:, :, [0, 2]] = image_object[:, :, [2, 0]]
or
image_object = cv2.cvtColor(image_object, cv2.COLOR_RGB2BGR)
Convert function:
def pygameSurfaceToCv2Image(mysurface, x, y, w, h):
selected_area = mysurface.subsurface((x, y, w, h))
img_array = numpy.array(pygame.surfarray.pixels3d(selected_area))
image_object = numpy.transpose(img_array, (1, 0, 2))
#image_object[:, :, [0, 2]] = image_object[:, :, [2, 0]]
image_object = cv2.cvtColor(image_object, cv2.COLOR_RGB2BGR)
return image_object
Related Stack Overflow questions:
Load multiple frames (data
) of 8-bit BGRA images of shape (y, x, 4, k) to a list of pygame.Surface
objects:
surf_list = [pygame.image.frombuffer(d[:,:,[2, 1, 0, 3]].flatten(), (data.shape[1::-1]), 'RGBA') for d in data.transpose(3, 0, 1, 2)]
respectively
surf_list = []
for d in data.transpose(3, 0, 1, 2):
bytes = d[:,:,[2, 1, 0, 3]].flatten()
size = data.shape[1::-1]
format = 'RGBA'
surface = pygame.image.frombuffer(bytes, size, format)
surf_list.append(surface)
Explanation:
Use numpy.traspose
to bring the 3rd (frame) axis moving axis 2 to the front (see Iterating over arbitrary dimension of numpy.array) and iterate through the frames:
for d in data.transpose(3, 0, 1, 2):
Create a pygame.Surface
from each frame by pygame.image.frombuffer()
:
surface = pygame.image.frombuffer(bytes, size, format)
pygame.image.frombuffer()
has 3 arguments, bytes, size, format. bytes is the 1 dimensional byte array of pixel data. numpy.ndarray.flatten
return a copy of the array collapsed into one dimension. Most likely the order of the color channels is BGRA rather than RGBA. Hence you have to swap the red and blue color channel (d[:,:,[2, 1, 0, 3]]
). You can skip this if the order of the color channels is RGBA:
bytes = d[:,:,[2, 1, 0, 3]].flatten() # for BGRA
bytes = d.flatten() # for RGBA
size is a tuple with 2 elements (x, y) and specifies the size of the image. The size can be get form numpy.ndarray.shape
:
size = data.shape[1::-1]
or
size = (data.shape[1], data.shape[0])
format specifies the image format and has to be 'RGBA'
('BGRA'
doesn’t exist):
format = 'RGBA'
📁 Minimal example - Load frames from NumPy array
Or use OpenCV/opencv-python library and VideoCapture
Write a function, that can convert a cv2 pygame.image
image to a pygame.Surface
a nd use the library to load a GIF frame by frame:
(see also Read GIF files in Python and How do I convert an OpenCV (cv2) image (BGR and BGRA) to a pygame.Surface object)
import cv2
def cv2ImageToSurface(cv2Image):
size = cv2Image.shape[1::-1]
format = 'RGBA' if cv2Image.shape[2] == 4 else 'RGB'
cv2Image[:, :, [0, 2]] = cv2Image[:, :, [2, 0]]
surface = pygame.image.frombuffer(cv2Image.tostring(), size, format)
return surface.convert_alpha() if format == 'RGBA' else surface.convert()
def loadGIF(filename):
gif = cv2.VideoCapture(filename)
frames = []
while True:
ret, cv2Image = gif.read()
if not ret:
break
pygameImage = cv2ImageToSurface(cv2Image)
frames.append(pygameImage)
return frames
📁 Minimal example - Load animated GIF PyGame Surface list using cv2